Release channels¶
A release channel is a coarse stream a device subscribes to. Common choices:
stable: production fleet (default).beta: opt-in early adopters.dev: internal devices and CI rigs.
A device belongs to exactly one channel at a time. This is deliberately simple: channels answer "how aggressive should this unit's update cadence be?".
Channel vs group¶
- Group: explicit membership; many per device; expresses customer / region / role.
- Channel: exactly one per device; expresses release-stream affinity.
A deployment can target channels, groups, or both. Targeting more than one channel, or more than one group, widens that axis. Targeting both axes narrows: a device must be on one of the targeted channels and in one of the targeted groups.
An axis you do not target places no constraint, so a deployment aimed at the
beta channel alone reaches every device on beta, whatever groups they are
in. A deployment aimed at the beta channel and the customer-acme group
reaches only Acme's beta devices, which is how you pilot a build with one
customer.
Defaults¶
Auto-registered devices land on the project's default channel
(stable unless changed). Move a device to a different channel via the
dashboard or the developer API.
Common patterns¶
- Internal canary first. Cut a release first to
devchannel, watch it, then cut the same artifact tostableat 5%. - Customer-specific betas. A
betachannel + a customer group lets that customer pilot a build before the rest of the fleet.